The Journeyman Project Turbo! - Full Game Speedrun (5/6)

August 13th, 2009 | by admin |

Part 6: http://www.youtube.com/watch?v=kjZZgfJwtZw

This is a speedrun of the entire game of “The Journeyman Project Turbo!” Final time is around 50 minutes. Watching this in fullscreen is very similar to how it looks while playing. You’ll probably notice that the audio cuts out occasionally. This is not a recording glitch, and I believe has something to do with the way Macromedia Director works (the development package used to create this game).

The Journeyman Project Turbo! is single CD-ROM, prerendered, computer-adventure game published by Sanctuary Woods in 1994. The “Turbo!” version is actually a update to the original “Journeyman Project” because it suffered from major performance problems and slow animations due to its reliance on Macromedia Director. TJP Turbo is actually part of a three-part trilogy in the Journeyman franchise originally created by David Flanagan of Presto Studios in 1992. A few years later, in 1997, the company would return to create a complete remake of TJP, calling it “Pegasus Prime”, which would feature greatly improved graphics, sounds, movies and puzzles.

The storyline of Journeyman begins in 2318 and has you playing the part of Gage Blackwood, a temporal protectorate agent who works for a secretive group called the Temporal Security Agency. The TSA owns the world’s only time travel device, called “Pegasus”, codenamed “Journeyman”. Ten years previous, in 2308 after the third world war, an alien ship arrived at the Airborne Metropolis of Caldoria to deliver a message from an alien race called the Cyrollans. They declared that they would give earth ten years to decide if they wanted to join the Symbiotry of Peaceful Beings, a coalition of cultural and knowledge sharing between races. Today is the day of their return to Caldoria.

Enjoy the videos.

Duration : 0:9:58


[youtube YcwtNsGPJx4]

  1. 9 Responses to “The Journeyman Project Turbo! - Full Game Speedrun (5/6)”

  2. By ccricers on Aug 13, 2009 | Reply

    Oh boy, I loved the …
    Oh boy, I loved the rock music that plays at 2:42. It was easy to find the music on the game disc, so I played it endlessly.

  3. By Hyperdrivespacefuck on Aug 13, 2009 | Reply

    Were all the sound …
    Were all the sound effects in this game made by mouth? That global transport part just seems ridiculous now.

  4. By Shaper85 on Aug 13, 2009 | Reply

    Lol I love how that …
    Lol I love how that robot has attitude at 2:15 when it moves its head from side to side. ‘Oh no you d’int think you could be a match for me!’ Haha!

  5. By OrtziT on Aug 13, 2009 | Reply

    Hi, how can I play …
    Hi, how can I play it on win xp??? I can’t play with dosbox… thanks!

  6. By EfrainMan on Aug 13, 2009 | Reply

    I believe all the …
    I believe all the robots came with two ways to defeat them, the “easy” way which destroyed their cpus and the “smart” way which left them intact for you to salvage.

  7. By MetaRidley77 on Aug 13, 2009 | Reply

    It’s curious, I …
    It’s curious, I killed the robot in a different way. I clicked in the cables at the right of the screen, and he electrocuted the floor where the robot is, killing him.

  8. By thecybercat on Aug 13, 2009 | Reply

    I walked backwards, …
    I walked backwards, that effectively skips it.

  9. By lfrage on Aug 13, 2009 | Reply

    Soon after the …
    Soon after the start of the Norad mission (at 2:44), that robot shot three plasma balls at me and disappeared. Nothing serious happened afterwards, and I continued my mission. Did you skip that robot part or prevent that from happening?

  10. By Morpheus414 on Aug 13, 2009 | Reply

    That trackball …
    That trackball thing was worse than eight es on a boat.

    But it was so worth it to see Posideon get ed.

    Great job, man.

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